Ultimate Guide to Moving the World Origin in Blender: Transform Your 3D Workflow

How To Move World Origon In Blender

Ultimate Guide to Moving the World Origin in Blender: Transform Your 3D Workflow

Transferring the world origin in Blender is a vital step in lots of 3D modeling and animation workflows. The world origin represents the middle of the 3D scene, and it’s the level from which all objects are positioned and measured. By default, the world origin is positioned on the heart of the grid, however it may be moved to some other location within the scene.

There are a number of the reason why you may wish to transfer the world origin. For instance, you may wish to heart it on a selected object or group of objects, otherwise you may wish to transfer it out of the way in which to make it simpler to work on different elements of the scene. Transferring the world origin can be important for sure forms of animations, corresponding to whenever you wish to rotate your complete scene round a selected level.

Read more